Artificial IntelligenceNatural Language ProcessingSocial ImpactStudentDiversity & Inclusion
Student only
This hackathons is only open to students. Double check the event page for more information as this may mean only those from a particular university/country are eligible.
Event Type
online
4
Participants
₹8,000
Prize Pool
0
Est. Projects
Organizers
Alex Johnson
alex@example.org
Jamie Rivera
jamie@example.org
Sam Chen
sam@example.org
Quality Score
Quality Score
72/100
High confidence
Organiser16/20
Event Maturity14/20
Sponsors18/25
Participants12/20
About:
Seven Keepers guard seven secret words. In each level, an AI has been given a hidden word and strict instructions never to reveal it. Your challenge is to make it slip using only prompts; through roleplay, hypotheticals, logic traps, misdirection, social engineering, clever persuasion, or any other creative strategy. The Keeper knows you are trying to trick it, and each level becomes harder. No dev tools, exploits, network inspection, or tampering allowed. Clear all levels in the fewest total messages to win. Ties are broken by the fastest completion time. One attempt per session.
Date & Time: 11th April
Registration Fees: ₹250
Eligibility:
All College Students
School Students - Grades 11 and 12
Rules:
Your objective is to get the AI (the Keeper) to reveal its secret word using only the chat interface.
You may only interact through prompts- no inspecting network requests, using developer tools, or manipulating the system in any way.
Technical exploits of any kind are strictly prohibited; this is a game of language, not hacking.
You are encouraged to use creativity- roleplay, hypotheticals, misdirection, social engineering, logic traps, or any clever prompting strategy.
The Keeper knows you are trying to trick it and is designed to resist; each level becomes progressively harder.
Each level contains a new Keeper with a different secret word, and you must clear one level to advance to the next.
You get one attempt per session- plan your prompts carefully.
Your score is based on the total number of messages used to clear all levels; fewer messages rank higher. In case of a tie, the faster completion time determines the winner.
Judging Criteria:
Most levels cleared
Fewest total messages used
Fastest completion time (tie-breaker)
Disqualification for any technical exploits or rule-breaking
Only one attempt per session