Game DevelopmentCybersecurityMobile DevelopmentArtificial IntelligenceEducation
Student only
This hackathons is only open to students. Double check the event page for more information as this may mean only those from a particular university/country are eligible.
Event Type
online
1,201
Participants
₹170,000
Prize Pool
108
Est. Projects
Organizers
Alex Johnson
alex@example.org
Jamie Rivera
jamie@example.org
Sam Chen
sam@example.org
Quality Score
Quality Score
72/100
High confidence
Organiser16/20
Event Maturity14/20
Sponsors18/25
Participants12/20
Objective:
Develop an innovative desktop/mobile/web app that boosts cybersecurity awareness by helping users recognize and respond to threats like phishing, malware, AI-based cybercrimes, and social engineering. Through gamified learning, real-world case studies, and interactive simulations, the app will teach safe online behaviors and practical defense strategies. The goal is to make cybersecurity education engaging, fun, and effective reducing users’ vulnerability to attacks.
Problem statement:
Today, many users fall victim to social engineering and malicious attacks due to lack of awareness. The proposed solution is an application that serves as an interactive cybersecurity training platform.
What the app should enable users to:
Recognize phishing attempts, malware, AI-based cybercrimes, and other cyber threats.
Learn through real-world case studies and decision-based simulations.
Practice safe responses in gamified scenarios that adapt to user choices.
Gain actionable safety measures to protect confidential information.
Added advantage: Solutions supporting accessibility and inclusivity for persons with disabilities.
Rounds:
Idea submission: Participants are required to submit ideas virtually in either PPT or PDF format. Submission on or before 06th February 2026.
Prototype demonstration: A virtual review will be conducted after prototype submission, with a live presentation (10 min per team). Submission on or before 13th March 2026.
Final round (physical): The final round will be conducted on 2nd April 2026 at SETS, Chennai.
Note: Only selected teams will move forward to the following rounds.
Expected outcome:
The outcome should be a usable application/game on either mobile or desktop.
The application/game should be able to give proper awareness or learning.
Any platform can be used for the development.
Developed application can run on any one platform, multiple-platform solutions are also welcome (Android, Windows, Mac, Linux).
Note: The selected idea(s) will be used by SETS for future development.