This hackathons is only open to students. Double check the event page for more information as this may mean only those from a particular university/country are eligible.
Event Type
in person
217
Participants
19
Est. Projects
Organizers
Alex Johnson
alex@example.org
Jamie Rivera
jamie@example.org
Sam Chen
sam@example.org
Quality Score
Quality Score
72/100
High confidence
Organiser16/20
Event Maturity14/20
Sponsors18/25
Participants12/20
Hack on Titans is a competitive hackathon aimed at fostering innovation, collaboration, and real-world problem-solving skills among participants. The event will be conducted in multiple rounds, culminating in an exciting offline finale.
Eligibility:
Open to all undergraduate and postgraduate students.
Participants must have a valid college ID.
Both technical and non-technical backgrounds are welcome.
Team Formation:
Team size: 2 to 4 members.
Inter-college teams: Allowed.
Inter-specialization teams: Allowed.
A participant can be part of only one team.
Hackathon Format
Round 1: Screening Round
Teams will submit their basic details and initial idea overview.
Evaluation will be based on:
Innovation potential
Clarity of approach
Team capability
Shortlisted teams will move to the final round.
Duration: 2–3 days
Final Round: Offline Hackathon Event
Shortlisted teams will participate in an offline hackathon.
Final problem statements will be provided only after selection.
Teams will build and present their solutions during the event.
Includes:
Prototype development
Final presentation & demo
Duration: 24–36 hours
Evaluation Criteria
Innovation & Creativity
Technical Implementation
Problem-Solving Approach
Scalability & Feasibility
Presentation & Communication
Rules of the Competition
All solutions must be developed during the final hackathon.
Pre-built projects are not allowed.
Use of open-source libraries/tools is allowed with proper attribution.
Teams must adhere strictly to submission deadlines.
Any form of plagiarism will result in immediate disqualification.
Participants must follow event guidelines during the offline round.
Misconduct or unfair practices will lead to disqualification.
Judges’ decisions will be final and binding.
Additional Notes
Shortlisted teams must be available for the offline final event.
Participants are responsible for bringing their own devices (laptops, chargers, etc.).
All official communication will be shared through designated channels.