Executive Summary:
The Objective: Be the last kingdom standing on the virtual map.
The Health System: Your Health Points (HP) are a direct reflection of your Territory. You start with 5000 HP. Every cell your Sovereign controls on the map counts as HP; if an enemy captures your land, your HP drops.
The Gameplay Loop:
The event is played in structured cycles called Epochs. Each Epoch consists of a high-intensity preparation phase followed by an automated simulation.
The Strategy Deck:
Task Card: Required to take on a challenge from the organizers to earn Attack Points.
Attack Card: Used to command your Sovereign to spend points and invade a specific rival kingdom.
Alliance Card: Allows two teams to form a "Non-Aggression Pact." Sovereigns will not attack each other, and both teams can solve 2 tasks simultaneously.
Backstab Card: A secret command for an allied team to betray their partner, allowing their Sovereign to suddenly invade the ally's territory for a massive bonus.
Suspicion Card: Used to accuse an ally of preparing a Backstab. If correct, the traitor is eliminated. If false, the accuser is eliminated.
Rules of Elimination:
A Suspicion card is used incorrectly.
A backstab attempt is successfully exposed.
Any misconduct or unfair play may lead to disqualification.
Organizers reserve the right to modify rules or structure if required.
In case of disputes, the final decision lies with the coordinators.