Data ScienceWeb DevelopmentArtificial Intelligence
Student only
This hackathons is only open to students. Double check the event page for more information as this may mean only those from a particular university/country are eligible.
Event Type
online
4
Participants
0
Est. Projects
Organizers
Alex Johnson
alex@example.org
Jamie Rivera
jamie@example.org
Sam Chen
sam@example.org
Quality Score
Quality Score
72/100
High confidence
Organiser16/20
Event Maturity14/20
Sponsors18/25
Participants12/20
About the Challenge — HACKED GAMES
Your mission is to create a pixel‑style game that can only be completed by intentionally exploiting glitches. Players must break the rules, bend the physics, and manipulate the game’s flaws to reach the end. Creativity and clever design are essential. Game Style and Theme
Retro pixel art (8‑bit or 16‑bit). Simple, readable visuals with glitch effects, distortion, flicker, and broken animations. Controls should remain accessible and intuitive. Playtime Requirement
A normal first‑time playthrough must take at least 15 minutes. You may design multiple short levels or one continuous world with checkpoints. Required Glitch Mechanics
Your game must require glitches to beat it. Examples include:
Wall‑clipping to reach hidden areas. Inventory overflow unlocking secret items. Timing exploits that allow players to bypass obstacles. Visual corruption revealing hidden paths or platforms. Physics breaks that allow unexpected movement or jumps. Glitches should be intentional, discoverable, and fun rather than random crashes. Challenge Design Expectations
Each level or section should introduce a new glitch concept. Players must experiment and learn how to exploit the system. Provide subtle hints through visuals, dialogue, sound distortion, or environmental clues. The game should reward curiosity and breaking the game’s logic. Technical Requirements
Recommended engines: Godot, Unity 2D, Construct 3, or any engine that supports pixel art. Suggested resolution: 320×180 px or 640×360 px for an authentic pixel feel. Keep the total game size under 50 MB. Cross‑Platform Play (Required)
Your game must be playable using: Keyboard controls (WASD or arrow keys plus action buttons) iPad or touchscreen controls (virtual D‑pad and on‑screen buttons). Glitch mechanics must work on both input types. Fair Play
Participants may discuss ideas with others, but may not share code, assets, or work. All participants must follow the event’s code of conduct.