This hackathons is only open to students. Double check the event page for more information as this may mean only those from a particular university/country are eligible.
Event Type
in person
77
Participants
₹10,000
Prize Pool
6
Est. Projects
Organizers
Alex Johnson
alex@example.org
Jamie Rivera
jamie@example.org
Sam Chen
sam@example.org
Quality Score
Quality Score
72/100
High confidence
Organiser16/20
Event Maturity14/20
Sponsors18/25
Participants12/20
Cyber Matrix is an immersive, high-intensity cybersecurity competition designed to test participants across multiple dimensions of digital security. Set in a simulated cyber universe, players tackle OSINT missions, forensic investigations, web vulnerabilities, cryptography, reverse engineering puzzles, and miscellaneous challenges. The event balances difficulty levels for both beginners and seasoned players, providing real-world problem environments and strategic gameplay.
Date & Duration:
Date: Tuesday, February 17, 2026
Time: 09:00 AM to 06:00 PM
Duration: 9 hours
Mode: Offline (On-site at SAKEC)
Venue: Lab 401
Team Formation & Eligibility:
Team Size: 1–2 participants (solo or duo)
Eligibility: Open to all students, including participants from outside SAKEC
Identification: Valid college ID required
Registration: Teams must register before the deadline
Team Changes: Not allowed after the event begins
Technical Specifications:
Hardware: Lab PCs provided; participants may bring their own laptops (BYOD)
Internet: College Ethernet/Wi-Fi provided
Platform: Hosted on CTFd
Tools: Any publicly available tools, scripts, Kali Linux, and frameworks
Challenge Categories:
Web Exploitation
Cryptography
Forensics
Reverse Engineering
OSINT (Open Source Intelligence)
Miscellaneous
Scoring & Judging:
Dynamic scoring algorithm with point decay
All challenges start at 500 points; value decreases as more teams solve them
Harder challenges retain higher points; easier challenges decay faster
Flag Format: SAKEC{string_of_text} (unless specified otherwise)
Real-time leaderboard updates
Tie-Breaking: Team reaching the score first ranks higher
Fair Play & Code of Conduct:
No DoS/DDoS attacks on infrastructure or other teams’ machines
No flag sharing; violation leads to immediate disqualification
No brute-forcing flag submissions
Attack only IPs/URLs specified in the challenge
Harassment or misconduct toward organizers or participants is prohibited
Disqualification Criteria:
Violation of fair play rules
Attempting to disrupt the local network
Using leaked or pre-solved flags
Organizers’ Rights:
Organizers may modify rules or release hints
Event Heads’ decisions are final and binding